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Digital adventures

Five hands-on encounters with instructional hardware, apps, and software, chosen for how they might work in my own teaching and research context. The first is a purposeful gameplay report. The rest move toward harder tasks, so the set shows growth, not just breadth.


How this page works Template

Two formats

Adventure one is a purposeful gameplay report. It asks whether a specific digital game could be integrated into a classroom, and it walks through six points. Adventures two through five each review a piece of hardware, an app, or a software tool against four points.

  • Purposeful gameplay report (adventure 1) Game title and platform; playability; potential learning outcomes by subject area; compatibility for classroom use; alignment with curriculum or standards; connections to the assigned readings.
  • Tool review (adventures 2 to 5) The user experience and the challenge; my starting skill level; what I learned; how I can see using this in a classroom.
01 Week 3 · Purposeful Gameplay Report Due Sep 10, 2026 Draft pending

Game title, to be selected

  • 1 · Game title and platform Name, developer, platform, cost, and how a class would access it.
  • 2 · Playability A first-person account of the experience during gameplay: pacing, difficulty, feedback, friction.
  • 3 · Potential learning outcomes by subject area What the game could teach, and in which subjects.
  • 4 · Compatibility for classroom use Devices, time, setup, accessibility, and management demands.
  • 5 · Alignment with curriculum or standards Specific standards or objectives the game supports.
  • 6 · Connections to the assigned readings Where the seminar literature explains or complicates what you saw.
02 Week 6 Due Oct 1, 2026 Draft pending

Tool, app, or hardware to be selected

  • User experience and challenge What you set out to do and where it got hard.
  • Starting skill level What you knew coming in.
  • What you learned Skills, workarounds, and troubleshooting.
  • Use in the classroom A concrete picture of how this fits your teaching.
03 Week 7 Due Oct 8, 2026 Draft pending

Tool, app, or hardware to be selected

  • User experience and challenge
  • Starting skill level
  • What you learned
  • Use in the classroom
04 Week 8 Due Oct 15, 2026 Draft pending

Tool, app, or hardware to be selected

  • User experience and challenge
  • Starting skill level
  • What you learned
  • Use in the classroom
05 Week 11 Due Nov 5, 2026 Draft pending

Tool, app, or hardware to be selected

  • User experience and challenge
  • Starting skill level
  • What you learned
  • Use in the classroom