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Reading reflections

Six responses to the seminar literature on games, learning, and emerging technology. Each one names my takeaways, connects the reading to practice or research, and cites sources in APA style.


How this page works Template

The shape of each reflection

Every entry below follows the same structure. I open with the idea that stayed with me, not with housekeeping about the assignment. I then work through what the authors argue, where the readings agree or pull against each other, and what it means for a classroom, a design decision, or a study I could run. I close with a short note on what I still want to understand.

  • Opening One or two sentences on the takeaway that matters most this week.
  • Synthesis What the readings claim, and how they speak to each other.
  • Application A concrete link to teaching, instructional design, or research, including my own work where it fits.
  • Open questions What is still unsettled for me.
  • References APA style, hanging indent, every source I cite.
01 Week 3 · Games and Learning Due Sep 10, 2026 Draft pending

Title of reflection one

Readings this week: language learning in MMORPGs (2014); intelligent game-based learning environments (2013); computational thinking and game design (2018); a typological approach to digital game-based learning (2018); teacher perceptions of digital game-based learning (2023).
02 Week 4 · Learning First, Technology Second Due Sep 17, 2026 Draft pending

Title of reflection two

Readings this week: how instructional design can take the fun out of games (2006); best practices for incorporating game-based learning into online teaching (2009); preparing instructional designers for digital game-based learning (2010).
03 Week 5 · Digital Game-Based Learning Literature Review Due Sep 24, 2026 Draft pending

Title of reflection three

Readings this week: the effect of games and simulations on higher education (2017); a taxonomy approach to how gamers review games (2017); a review of digital game-based learning (2014); globalizing technology education for teachers (2019).
04 Week 6 · Rethinking Education and Technology Due Oct 1, 2026 Draft pending

Title of reflection four

Reading this week: Collins and Halverson (2009 or 2018), Rethinking Education in the Age of Technology, chapters 2, 3, 6, 9, and 10.
05 Week 9 · Online Collaborative Learning and Assessment Due Oct 22, 2026 Draft pending

Title of reflection five

Readings this week: online collaborative learning with VoiceThread and Flipgrid (2019); stealth assessment in digital game-based learning (2019); community-based learning using VR and AR apps (2020); gamifying an online course with quest-based learning (2023); strengthening teachers' STEM instructional preparedness (2025).
06 Week 11 · Emerging Technologies for Teaching and Learning Due Nov 5, 2026 Draft pending

Title of reflection six

Readings this week: Horizon Report for higher education (2023); Internet of Things and big-data applications in education (2013, 2016); ChatGPT and assessment in higher education (2023); the role of AI in education from an instructional technology faculty perspective (2024); examining teaching competencies while integrating AI in higher education (2025).
Week 12 · Student-Nominated Article Presentation Due Nov 12, 2026 Pending

Nominated article: title to come

An article I select and bring to the class, with a recorded summary and takeaway. The recording and slides will be embedded here.