How this page works
Template
The shape of each reflection
Every entry below follows the same structure. I open with the idea that stayed with me, not with housekeeping about the assignment. I then work through what the authors argue, where the readings agree or pull against each other, and what it means for a classroom, a design decision, or a study I could run. I close with a short note on what I still want to understand.
- Opening One or two sentences on the takeaway that matters most this week.
- Synthesis What the readings claim, and how they speak to each other.
- Application A concrete link to teaching, instructional design, or research, including my own work where it fits.
- Open questions What is still unsettled for me.
- References APA style, hanging indent, every source I cite.
01
Week 3 · Games and Learning
Due Sep 10, 2026
Draft pending
Title of reflection one
Readings this week: language learning in MMORPGs (2014); intelligent game-based learning environments (2013);
computational thinking and game design (2018); a typological approach to digital game-based learning (2018);
teacher perceptions of digital game-based learning (2023).
02
Week 4 · Learning First, Technology Second
Due Sep 17, 2026
Draft pending
Title of reflection two
Readings this week: how instructional design can take the fun out of games (2006); best practices for
incorporating game-based learning into online teaching (2009); preparing instructional designers for
digital game-based learning (2010).
03
Week 5 · Digital Game-Based Learning Literature Review
Due Sep 24, 2026
Draft pending
Title of reflection three
Readings this week: the effect of games and simulations on higher education (2017); a taxonomy approach to
how gamers review games (2017); a review of digital game-based learning (2014); globalizing technology
education for teachers (2019).
04
Week 6 · Rethinking Education and Technology
Due Oct 1, 2026
Draft pending
Title of reflection four
Reading this week: Collins and Halverson (2009 or 2018), Rethinking Education in the Age of Technology,
chapters 2, 3, 6, 9, and 10.
05
Week 9 · Online Collaborative Learning and Assessment
Due Oct 22, 2026
Draft pending
Title of reflection five
Readings this week: online collaborative learning with VoiceThread and Flipgrid (2019); stealth assessment
in digital game-based learning (2019); community-based learning using VR and AR apps (2020); gamifying an
online course with quest-based learning (2023); strengthening teachers' STEM instructional preparedness (2025).
06
Week 11 · Emerging Technologies for Teaching and Learning
Due Nov 5, 2026
Draft pending
Title of reflection six
Readings this week: Horizon Report for higher education (2023); Internet of Things and big-data applications
in education (2013, 2016); ChatGPT and assessment in higher education (2023); the role of AI in education
from an instructional technology faculty perspective (2024); examining teaching competencies while
integrating AI in higher education (2025).
★
Week 12 · Student-Nominated Article Presentation
Due Nov 12, 2026
Pending
Nominated article: title to come
An article I select and bring to the class, with a recorded summary and takeaway. The recording and slides
will be embedded here.